Hotel VR Tour
WilkinsonEyre 2022 - Building and rendering a VR building walkthrough
My Role
UX Designer/ Architect - Visual Design, 3D Modelling & Rendering, Building Design
Timeline & Status
3 Months
Overview
While at WilkinsonEyre, I spearheaded the idea and execution of an immersive 3D experience designed to help clients better understand architectural designs. This supplemented traditional 2D drawings with a spatial VR walkthrough, which was then included as a billable service within our deliverables.
My role as UX Designer/Architect focused on visual design, 3D modelling & rendering, and building design
HIGHLIGHTS
An immersive VR experience to explain a complex space
0.1 Main Menu Interface
0.2 Snapshot of the VR tour
VISUAL DESIGN
Creating an Intuitive Interface
Establishing a clear navigation system to move around the model
The VR experience featured seamless navigation through gaze-based or controller-triggered icons, enabling intuitive movement between spaces. The central main menu provided an overview for project-wide access, while links were limited to key or adjacent areas to maintain clarity. Every space included a ‘home’ link. Accurately scaled proportions ensured a human-scale experience that aligned with real-world expectations.
2.0 Main Navigation Menu and Homescreen
4.1 Immersive context for believability and playfulness
4.2 Accessiblity of Navigation Icons
4.3 UI Design Elements
From Innovation to Revenue
The project received positive client feedback, enhancing presentations to the development board with immersive visuals and intuitive navigation.
The VR experience and updates became a staple deliverable which generated extra revenue as a separately billed service and also won WilkinsonEyre additional work from the client.